Prediction: MovieReshape makes hyper-customized video

January 26, 2011 · Posted in innovation, prediction · 2 Comments 

In 2004 I predicted user made video like YouTube would be the next big thing. At the same time I also predicted other innovations for video such as hyper-customized video and by 2009 it was evident is was the next big area of innovation. Here is one example of my predictions becoming reality.

MovieReshape: Tracking and Reshaping of Humans in Videos


Reshape people in video according to complex criteria such as adding or reducing muscle or fat, stretching or shrinking legs plus more traditional alterations such as height.

MovieReshape uses the concept of Continuous in the form of using automation to create images that did not exist in reality and no human needed to do the actual editing. As processor speed increases it will be possible to make the customizations in real time so that each viewer can control the shape of the actors in their own customized video.

Overlooked Innovations: Gyro Bowl, doesn't spill

November 27, 2010 · Posted in innovation · 3 Comments 


The Gyro Bowl is a spill proof bowl that uses gravity to close the lid. The bowl is a gyroscope in the form of a plastic bowl that either keeps the open side up or closes the bowl. As I’ve said many times, gravity is my favorite resource since it is always available.

We’ve had low cost plastic bowls for decades so this could have been technically and economically possible. The basic concept could be made from wood so technically it could have been made hundreds or thousands of years ago.

Overlooked Innovations: Shape Changing Toy

October 21, 2010 · Posted in innovation · Comment 

This simple, inexpensive educational toy could have been made any time during the past 20 years or even longer. If instead of using silicone it was made from natural rubber or some other natural flexible material, it could have been made thousands of years ago. Unlike the mop in my last overlooked innovation post, this toy was probably not needed in the distant past. Children used to have access to a near infinite range of tactile and visual stimuli. So even though it was possible to make this toy, and their has always been a need for children to learn through multi-sensory experiences, that need was already being satisfied. Only recently when children were denied the ability to freely interact with the world did the need for such toys develop. This is actually a different approach to satisfying two different outcomes, safety and learning. In the past children were made safe by learning about their environment. Today adults attempt to make the children safe by preventing any encounter with potentially dangerous items. This resulted in fewer educational experiences so now that must be provided by alternative means. In the past toys were used to distract very small children who had not yet learned how to keep themselves safe. Toys were a method to allow adults time to do things without directly controlling the children. Today the children are in a highly controlled environment with few real dangers. Toys are still used to distract children but an even better distraction is used, television and video games. All of these approaches are bouncing around the 15 Alternatives for satisfying the outcomes of safety, education, and entertainment.

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