This is a video of a cute Japanese girl but I saw much more when I watched it.
- parts are staged to get different camera angles
- the child is having fun
- how the town is designed
- the low counter at the store making it easier for people who can’t reach higher such as the little girl or someone in a wheel chair
- lots of video editing
- planning to get the video
- a relationship between the child and the videographer
- USA commercialism in her clothing
- people watching the video, some such as me on the other side of the world who will probably always be strangers
- an impact doing this will have on the girl’s development
- the video being a wonderful gift to future generations
All of that went through my mind while I was watching it the first time. I didn’t watch the video more than once. I didn’t think about it afterwards. Those were all of my thoughts while watching the video. Of course I also saw how cute she was and the scenery.
How many different perspectives do you have on things you see, or hear?
The Gyro Bowl is a spill proof bowl that uses gravity to close the lid. The bowl is a gyroscope in the form of a plastic bowl that either keeps the open side up or closes the bowl. As I’ve said many times, gravity is my favorite resource since it is always available.
We’ve had low cost plastic bowls for decades so this could have been technically and economically possible. The basic concept could be made from wood so technically it could have been made hundreds or thousands of years ago.
This simple, inexpensive educational toy could have been made any time during the past 20 years or even longer. If instead of using silicone it was made from natural rubber or some other natural flexible material, it could have been made thousands of years ago. Unlike the mop in my last overlooked innovation post, this toy was probably not needed in the distant past. Children used to have access to a near infinite range of tactile and visual stimuli. So even though it was possible to make this toy, and their has always been a need for children to learn through multi-sensory experiences, that need was already being satisfied. Only recently when children were denied the ability to freely interact with the world did the need for such toys develop. This is actually a different approach to satisfying two different outcomes, safety and learning. In the past children were made safe by learning about their environment. Today adults attempt to make the children safe by preventing any encounter with potentially dangerous items. This resulted in fewer educational experiences so now that must be provided by alternative means. In the past toys were used to distract very small children who had not yet learned how to keep themselves safe. Toys were a method to allow adults time to do things without directly controlling the children. Today the children are in a highly controlled environment with few real dangers. Toys are still used to distract children but an even better distraction is used, television and video games. All of these approaches are bouncing around the 15 Alternatives for satisfying the outcomes of safety, education, and entertainment.